
Zach Hill
Character Modeler, Environment Modeler, Rigging
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Reels
Blog Posts
Biography
ResumeProfile:
Experience in all aspects of project production from start to finish. (Concept, Modeling, Texturing, Lighting, Rigging, Animation, Compositing)
Fun, efficient, resourceful and dynamic
Great with a variety of people
Intuitive and Imaginative
Friendly, outgoing and trustworthy
Technical Skills:
Maya - 3 Years
3D Studio Max - 1 Year
Photoshop - 3 Years
Illustrator - 6 Months
After Effects - 6 Months
Premier - 1 Year
Final Cut - 3 Months
Familiarity in all programs in Adobe and Microsoft Office Suites
Education:
2005-2007
The Art Institute of Vancouver
Animation Art and Design Diploma
Courses Taken:
First Quarter
Life Drawing I
Fundamentals of Design
Drawing
Digital Imaging
Colour Theory
Second Quarter
Storytelling for Games
Story Boarding
Illustration for Game Art
2D Animation Intro
Intro to Maya
Third Quarter
Life Drawing II
Sculpture for Animation
2D Animation
Hard Surface and Organic Modeling
Materials and Lighting
Acting and Movement
Fourth Quarter
Life Drawing III
2D Animation Advanced
3D Animation
Character Modeling
Digital Film Editing
Fifth Quarter
Materials and Lighting Advanced
Character Animation
Character Rigging
Motion Capture
Pre Production Team
Sixth Quarter
3D Animation Advanced
Compositing for Digital Film
Portfolio
Production Team
Professional Development
Relevant Experience:
Media Consultant 2008-Present
Contract work for various places.
Responsibilities vary depending on job.
Jet Black Games - 2008
Two shipped Titles with Jet Black
Neighborhood Games (Wii)
Environment Models, texturing and lighting
Dancing with the stars (DS)
Beat Track Choreographer
Lambda Solutions - 2008
Online Government Presentation needed graphics to convey a story to go along with the information.
Duties included conceptualizing, storyboarding, and modeling, lighting, texturing, rigging and animating all characters and environments for stills and short animations.
Maple Leaf Studios - 2007
Hired right out of Graduation from school
Responsibilities varied due to small company.
Jobs on various projects included:
(This company unfortunately went under, which is when I started freelancing)
Working with a dedicated 2D artist to conceptualize and design attractions. (Ex. Kids Play Zone, Teen Arcade, Adult Health Spa)
Building 3D scale models of possible layouts and design concepts from 2D artists sketches.
Conceptualizing and creating animated logos.
Modeling, rigging, and animating characters to fill out and provide scale perception of 3D architectural fly-through.
2D Overhead Scale layouts in Illustrator. (Ex. Parking lot layout ect.)